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MaxstARSDK
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This is the complete list of members for gl_helper::Mat4, including all inherited members.
| Dump() | gl_helper::Mat4 | inline |
| Identity() | gl_helper::Mat4 | inlinestatic |
| Inverse() | gl_helper::Mat4 | inline |
| LookAt(const Vec3 &vec_eye, const Vec3 &vec_at, const Vec3 &vec_up) | gl_helper::Mat4 | inlinestatic |
| Mat4() | gl_helper::Mat4 | inline |
| Mat4(const float *mIn) | gl_helper::Mat4 | inline |
| operator*(const Mat4 &rhs) const | gl_helper::Mat4 | inline |
| operator*(const Vec4 &rhs) const | gl_helper::Mat4 | inline |
| operator*(const float rhs) | gl_helper::Mat4 | inline |
| operator*=(const Mat4 &rhs) | gl_helper::Mat4 | inline |
| operator*=(const float rhs) | gl_helper::Mat4 | inline |
| operator+(const Mat4 &rhs) const | gl_helper::Mat4 | inline |
| operator+=(const Mat4 &rhs) | gl_helper::Mat4 | inline |
| operator-(const Mat4 &rhs) const | gl_helper::Mat4 | inline |
| operator-=(const Mat4 &rhs) | gl_helper::Mat4 | inline |
| operator=(const Mat4 &rhs) | gl_helper::Mat4 | inline |
| Ortho(float left, float right, float bottom, float top, float nearPlane, float farPlane) | gl_helper::Mat4 | inlinestatic |
| Perspective(float width, float height, float nearPlane, float farPlane) | gl_helper::Mat4 | inlinestatic |
| Perspective(float fovy, int width, int height, float zNear, float zFar) | gl_helper::Mat4 | inlinestatic |
| Perspective(float fx, float fy, float cx, float cy, int w, int h, float n, float f) | gl_helper::Mat4 | inlinestatic |
| PostRotate(float angle, float rx, float ry, float rz) | gl_helper::Mat4 | inline |
| PostScale(float sx, float sy, float sz) | gl_helper::Mat4 | inline |
| PostTranslate(float tx, float ty, float tz) | gl_helper::Mat4 | inline |
| Ptr() | gl_helper::Mat4 | inline |
| Quaternion class | gl_helper::Mat4 | friend |
| RotationX(const float fAngle) | gl_helper::Mat4 | inlinestatic |
| RotationY(const float fAngle) | gl_helper::Mat4 | inlinestatic |
| RotationZ(const float fAngle) | gl_helper::Mat4 | inlinestatic |
| Scale(const float fX, const float fY, const float fZ) | gl_helper::Mat4 | inlinestatic |
| Translation(const float fX, const float fY, const float fZ) | gl_helper::Mat4 | inlinestatic |
| Translation(const Vec3 vec) | gl_helper::Mat4 | inlinestatic |
| Transpose() | gl_helper::Mat4 | inline |
| Vec3 class | gl_helper::Mat4 | friend |
| Vec4 class | gl_helper::Mat4 | friend |
| Zero() | gl_helper::Mat4 | inlinestatic |