9 #import "MasShaderUtil.h" 10 #include "ShaderUtil.h" 13 + (
unsigned int) createProgram:(NSString*)vertexString fragment:(NSString*)fragmentString {
14 return ShaderUtil::createProgram([vertexString UTF8String], [fragmentString UTF8String]);
16 + (
unsigned int) loadShader:(
unsigned int)shaderType source:(NSString*)pSource {
17 return ShaderUtil::loadShader(shaderType, [pSource UTF8String]);
19 + (void) checkGlError:(NSString*)op {
20 ShaderUtil::checkGlError([op UTF8String]);