Maxst AR SDK 4.0.0  4.0.0
com.maxst.ar.Quaternion Member List

This is the complete list of members for com.maxst.ar.Quaternion, including all inherited members.

add(Vector4f vector)com.maxst.ar.Vector4finline
add(Vector3f vector, float w) (defined in com.maxst.ar.Vector4f)com.maxst.ar.Vector4finline
addQuat(Quaternion input)com.maxst.ar.Quaternioninline
addQuat(Quaternion input, Quaternion output)com.maxst.ar.Quaternioninline
array()com.maxst.ar.Vector4finline
compareTo(Vector4f rhs)com.maxst.ar.Vector4finline
copyFromV3f(Vector3f input, float w)com.maxst.ar.Vector4finline
copyFromVec3(Vector3f vec, float w) (defined in com.maxst.ar.Quaternion)com.maxst.ar.Quaternioninline
copyVec4(Vector4f vec) (defined in com.maxst.ar.Vector4f)com.maxst.ar.Vector4finline
dotProduct(Vector4f input) (defined in com.maxst.ar.Vector4f)com.maxst.ar.Vector4finline
getMatrix4x4()com.maxst.ar.Quaternioninline
getW()com.maxst.ar.Vector4finline
getX()com.maxst.ar.Vector4finline
getY()com.maxst.ar.Vector4finline
getZ()com.maxst.ar.Vector4finline
lerp(Vector4f input, Vector4f output, float t)com.maxst.ar.Vector4finline
loadIdentityQuat()com.maxst.ar.Quaternioninline
multiplyByQuat(Quaternion input, Quaternion output)com.maxst.ar.Quaternioninline
multiplyByQuat(Quaternion input)com.maxst.ar.Quaternioninline
multiplyByScalar(float scalar)com.maxst.ar.Quaternioninline
normalise()com.maxst.ar.Quaternioninline
normalize() (defined in com.maxst.ar.Quaternion)com.maxst.ar.Quaternioninline
pointscom.maxst.ar.Vector4fprotected
Quaternion()com.maxst.ar.Quaternioninline
set(Quaternion quat)com.maxst.ar.Quaternioninline
setAxisAngle(Vector3f vec, float rot)com.maxst.ar.Quaternioninline
setAxisAngleRad(Vector3f vec, double rot) (defined in com.maxst.ar.Quaternion)com.maxst.ar.Quaternioninline
setColumnMajor(float[] matrix)com.maxst.ar.Quaternioninline
setEulerAngle(float azimuth, float pitch, float roll)com.maxst.ar.Quaternioninline
setRowMajor(float[] matrix)com.maxst.ar.Quaternioninline
setW(float w)com.maxst.ar.Vector4finline
setX(float x)com.maxst.ar.Vector4finline
setXYZW(float x, float y, float z, float w) (defined in com.maxst.ar.Vector4f)com.maxst.ar.Vector4finline
setY(float y)com.maxst.ar.Vector4finline
setZ(float z)com.maxst.ar.Vector4finline
slerp(Quaternion input, Quaternion output, float t)com.maxst.ar.Quaternioninline
subdivide(Vector4f vector) (defined in com.maxst.ar.Vector4f)com.maxst.ar.Vector4finline
subQuat(Quaternion input)com.maxst.ar.Quaternioninline
subQuat(Quaternion input, Quaternion output)com.maxst.ar.Quaternioninline
subtract(Vector4f vector) (defined in com.maxst.ar.Vector4f)com.maxst.ar.Vector4finline
subtract(Vector4f vector, Vector4f output) (defined in com.maxst.ar.Vector4f)com.maxst.ar.Vector4finline
toAxisAngle(Vector4f output)com.maxst.ar.Quaternioninline
toEulerAngles()com.maxst.ar.Quaternioninline
toString() (defined in com.maxst.ar.Quaternion)com.maxst.ar.Quaternioninline
Vector4f(float x, float y, float z, float w)com.maxst.ar.Vector4finline
Vector4f()com.maxst.ar.Vector4finline
Vector4f(Vector3f vector3f, float w) (defined in com.maxst.ar.Vector4f)com.maxst.ar.Vector4finline
w() (defined in com.maxst.ar.Vector4f)com.maxst.ar.Vector4finline
w(float w) (defined in com.maxst.ar.Vector4f)com.maxst.ar.Vector4finline
x() (defined in com.maxst.ar.Vector4f)com.maxst.ar.Vector4finline
x(float x) (defined in com.maxst.ar.Vector4f)com.maxst.ar.Vector4finline
y() (defined in com.maxst.ar.Vector4f)com.maxst.ar.Vector4finline
y(float y) (defined in com.maxst.ar.Vector4f)com.maxst.ar.Vector4finline
z() (defined in com.maxst.ar.Vector4f)com.maxst.ar.Vector4finline
z(float z) (defined in com.maxst.ar.Vector4f)com.maxst.ar.Vector4finline