9 #import <Foundation/Foundation.h>
13 + (matrix_float4x4) makeMatrix:(
float*) data;
14 + (matrix_float4x4) translation:(
float)x y:(
float)y z:(
float)z;
15 + (matrix_float4x4) translate:(
float)x positionY:(
float)y positionZ:(
float)z matrix:(matrix_float4x4)matrix;
16 + (matrix_float4x4) rotation:(
float)x y:(
float)y z:(
float)z;
17 + (matrix_float4x4) rotate:(
float)x y:(
float)y z:(
float)z matrix:(matrix_float4x4)matrix;
18 + (matrix_float4x4) scale:(
float)x y:(
float)y z:(
float)z;
19 + (const
float *) floatArrayForMatrix:(matrix_float4x4)matrix;
Definition: MasMatrixUtil.h:13