MaxstARSDK
BackgroundTexture.h
Go to the documentation of this file.
1 /*==============================================================================
2 Copyright 2017 Maxst, Inc. All Rights Reserved.
3 ==============================================================================*/
4 
5 
6 #pragma once
7 
8 #include "Types.h"
9 
10 namespace maxstAR
11 {
16  {
17  public:
18  BackgroundTexture(unsigned int textureId, int width, int height) {}
19  virtual ~BackgroundTexture() {}
20 
24  virtual unsigned int getId() = 0;
25 
29  virtual int getWidth() = 0;
30 
34  virtual int getHeight() = 0;
35  };
36 }
virtual ~BackgroundTexture()
Definition: BackgroundTexture.h:19
Definition: BackgroundRenderer.h:11
Contains information of background rendering texture.
Definition: BackgroundTexture.h:15
BackgroundTexture(unsigned int textureId, int width, int height)
Definition: BackgroundTexture.h:18
#define MAXSTAR_API
Definition: Types.h:11