Contains information of background rendering texture.
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#include <BackgroundTexture.h>
Contains information of background rendering texture.
◆ BackgroundTexture()
| maxstAR::BackgroundTexture::BackgroundTexture |
( |
unsigned int |
textureId, |
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int |
width, |
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int |
height |
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) |
| |
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inline |
◆ ~BackgroundTexture()
| virtual maxstAR::BackgroundTexture::~BackgroundTexture |
( |
| ) |
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inlinevirtual |
◆ getHeight()
| virtual int maxstAR::BackgroundTexture::getHeight |
( |
| ) |
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pure virtual |
◆ getId()
| virtual unsigned int maxstAR::BackgroundTexture::getId |
( |
| ) |
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pure virtual |
texture id for background rendering
◆ getWidth()
| virtual int maxstAR::BackgroundTexture::getWidth |
( |
| ) |
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pure virtual |
The documentation for this class was generated from the following file: