25 virtual float getInitializingProgress() = 0;
30 virtual int getVertexCount() = 0;
35 virtual int getIndexCount() = 0;
40 virtual float *getVertexBuffer() = 0;
45 virtual unsigned short *getIndexBuffer() = 0;
virtual ~SurfaceMesh()
Definition: SurfaceMesh.h:19
Definition: BackgroundRenderer.h:11
Contains surface's mesh data generated from slam tracking.
Definition: SurfaceMesh.h:16
#define MAXSTAR_API
Definition: Types.h:11