Contains surface's mesh data generated from slam tracking.
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#include <SurfaceMesh.h>
Contains surface's mesh data generated from slam tracking.
◆ ~SurfaceMesh()
| virtual maxstAR::SurfaceMesh::~SurfaceMesh |
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inlinevirtual |
◆ getIndexBuffer()
| virtual unsigned short* maxstAR::SurfaceMesh::getIndexBuffer |
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pure virtual |
- Returns
- surface mesh index buffer (Always returns same address so index count must be considered )
◆ getIndexCount()
| virtual int maxstAR::SurfaceMesh::getIndexCount |
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pure virtual |
- Returns
- surface mesh index count
◆ getInitializingProgress()
| virtual float maxstAR::SurfaceMesh::getInitializingProgress |
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pure virtual |
Get a percentage of progress during an initialization step of SLAM.
- Returns
- Slam initializing progress
◆ getVertexBuffer()
| virtual float* maxstAR::SurfaceMesh::getVertexBuffer |
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pure virtual |
- Returns
- surface mesh vertex buffer (Always returns same address so vertex count must be considered)
◆ getVertexCount()
| virtual int maxstAR::SurfaceMesh::getVertexCount |
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pure virtual |
- Returns
- surface mesh vertex count
The documentation for this class was generated from the following file: