Shader compile utility.
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#include <ShaderUtil.h>
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| static unsigned int | createProgram (const char *vertexString, const char *fragmentString) |
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| static unsigned int | loadShader (unsigned int shaderType, const char *pSource) |
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| static void | checkGlError (const char *op) |
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◆ checkGlError()
| static void ShaderUtil::checkGlError |
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const char * |
op | ) |
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inlinestatic |
◆ createProgram()
| static unsigned int ShaderUtil::createProgram |
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const char * |
vertexString, |
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const char * |
fragmentString |
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) |
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inlinestatic |
◆ loadShader()
| static unsigned int ShaderUtil::loadShader |
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unsigned int |
shaderType, |
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const char * |
pSource |
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) |
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inlinestatic |
The documentation for this class was generated from the following file: