#include <vecmath.h>
◆ Mat3() [1/2]
| gl_helper::Mat3::Mat3 |
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◆ Mat3() [2/2]
| gl_helper::Mat3::Mat3 |
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const float * |
mIn | ) |
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◆ Identity()
| static Mat3 gl_helper::Mat3::Identity |
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inlinestatic |
◆ Inverse()
| Mat3 gl_helper::Mat3::Inverse |
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inline |
◆ operator*() [1/3]
| Mat3 gl_helper::Mat3::operator* |
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const Mat3 & |
rhs | ) |
const |
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inline |
◆ operator*() [2/3]
| Vec3 gl_helper::Mat3::operator* |
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const Vec3 & |
rhs | ) |
const |
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inline |
◆ operator*() [3/3]
| Mat3 gl_helper::Mat3::operator* |
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const float |
rhs | ) |
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inline |
◆ operator*=() [1/2]
| Mat3& gl_helper::Mat3::operator*= |
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const Mat3 & |
rhs | ) |
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inline |
◆ operator*=() [2/2]
| Mat3& gl_helper::Mat3::operator*= |
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const float |
rhs | ) |
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inline |
◆ operator+()
| Mat3 gl_helper::Mat3::operator+ |
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const Mat3 & |
rhs | ) |
const |
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inline |
◆ operator+=()
| Mat3& gl_helper::Mat3::operator+= |
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const Mat3 & |
rhs | ) |
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inline |
◆ operator-()
| Mat3 gl_helper::Mat3::operator- |
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const Mat3 & |
rhs | ) |
const |
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inline |
◆ operator-=()
| Mat3& gl_helper::Mat3::operator-= |
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const Mat3 & |
rhs | ) |
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inline |
◆ operator=()
| Mat3& gl_helper::Mat3::operator= |
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const Mat3 & |
rhs | ) |
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inline |
◆ Ptr()
| float* gl_helper::Mat3::Ptr |
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◆ Transpose()
| Mat3 gl_helper::Mat3::Transpose |
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inline |
◆ Zero()
| static Mat3 gl_helper::Mat3::Zero |
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inlinestatic |
◆ Vec3
The documentation for this class was generated from the following file:
- E:/Workspace/MaxstARSDK/MaxstAR/include/vecmath.h