#include <vecmath.h>
◆ Quaternion() [1/4]
| gl_helper::Quaternion::Quaternion |
( |
| ) |
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inline |
◆ Quaternion() [2/4]
| gl_helper::Quaternion::Quaternion |
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const float |
fX, |
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const float |
fY, |
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const float |
fZ, |
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const float |
fW |
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) |
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inline |
◆ Quaternion() [3/4]
| gl_helper::Quaternion::Quaternion |
( |
const Vec3 |
vec, |
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const float |
fW |
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) |
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inline |
◆ Quaternion() [4/4]
| gl_helper::Quaternion::Quaternion |
( |
const float * |
p | ) |
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inline |
◆ Conjugate()
◆ Conjugated()
◆ operator*()
◆ operator*=()
◆ RotationAxis()
| static Quaternion gl_helper::Quaternion::RotationAxis |
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const Vec3 |
axis, |
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const float |
angle |
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) |
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inlinestatic |
◆ ToMatrix()
| void gl_helper::Quaternion::ToMatrix |
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Mat4 & |
mat | ) |
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inline |
◆ ToMatrixPreserveTranslate()
| void gl_helper::Quaternion::ToMatrixPreserveTranslate |
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Mat4 & |
mat | ) |
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inline |
◆ Value()
| void gl_helper::Quaternion::Value |
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float & |
fX, |
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float & |
fY, |
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float & |
fZ, |
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float & |
fW |
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) |
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inline |
◆ Mat4
◆ Vec3
◆ Vec4
The documentation for this class was generated from the following file:
- E:/Workspace/MaxstARSDK/MaxstAR/include/vecmath.h