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MaxstARSDK
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Do background rendering. Background rendering includes camera image, feature point, slam initialization progress bar, watermark, surface mesh More...

Public Types | |
| enum | RenderingOption { RenderingOption.FEATURE_RENDERER = 0x01, RenderingOption.PROGRESS_RENDERER = 0x02, RenderingOption.AXIS_RENDERER = 0x04, RenderingOption.SURFACE_MESH_RENDERER = 0x08, RenderingOption.VIEW_FINDER_RENDERER = 0x10 } |
| Additional rendering option in native rendering. Slam feature point, Surface mesh, etc. (Supported only Opengl mode(ES20, ES30, GLCore)) 1 : Feature point rendering.(Object Tracker and Visual SLAM) 2 : Creating slam map progress rendering.(Visual SLAM only) 4 : Slam initial pose coordinate rendering.(Code Tracker is not supported) 8 : Slam surface mesh rendering.(Object Tracker and Visual SLAM) 10 : Scan view finder rendering.(Code Tracker Only) More... | |
Public Member Functions | |
| void | SetRenderingOption (params RenderingOption [] options) |
| Set additional rendering option. Slam feature point, Surface mesh, etc. Should be called after initRendering More... | |
| void | SetClippingPlane (float nearClipPlane, float farClipPlane) |
| Set view frustrum's near and far clipping plane distance. More... | |
Static Public Member Functions | |
| static BackgroundRenderer | GetInstance () |
| Get a BackgroundRenderer instance. More... | |
Do background rendering. Background rendering includes camera image, feature point, slam initialization progress bar, watermark, surface mesh
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strong |
Additional rendering option in native rendering. Slam feature point, Surface mesh, etc. (Supported only Opengl mode(ES20, ES30, GLCore)) 1 : Feature point rendering.(Object Tracker and Visual SLAM) 2 : Creating slam map progress rendering.(Visual SLAM only) 4 : Slam initial pose coordinate rendering.(Code Tracker is not supported) 8 : Slam surface mesh rendering.(Object Tracker and Visual SLAM) 10 : Scan view finder rendering.(Code Tracker Only)
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static |
Get a BackgroundRenderer instance.

| void maxstAR.BackgroundRenderer.SetClippingPlane | ( | float | nearClipPlane, |
| float | farClipPlane | ||
| ) |
Set view frustrum's near and far clipping plane distance.
| nearClipPlane | near clipping plane distance |
| farClipPlane | far end of camera frustum over which background is rendered |

| void maxstAR.BackgroundRenderer.SetRenderingOption | ( | params RenderingOption [] | options | ) |
Set additional rendering option. Slam feature point, Surface mesh, etc. Should be called after initRendering
| options | RenderingOption values |