Do background rendering. Background rendering includes camera image, feature point, slam initialization progress bar, watermark, surface mesh.
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#import <MasBackgroundRenderer.h>
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enum | MasRenderingOption : NSUInteger {
FEATURE_RENDERER = 0x01,
PROGRESS_RENDERER = 0x02,
AXIS_RENDERER = 0x04,
SURFACE_MESH_RENDERER = 0x08,
VIEW_FINDER_RENDERER = 0X10
} |
| Additional rendering option. Slam feature point, Surface mesh, etc. FEATURE_RENDERER Feature point rendering.(Object Tracker and Visual SLAM) PROGRESS_RENDERER Creating slam map progress rendering.(Visual SLAM only) AXIS_RENDERER Slam initial pose coordinate rendering.(Code Tracker is not supported) SURFACE_MESH_RENDERER Slam surface mesh rendering.(Object Tracker and Visual SLAM) VIEW_FINDER_RENDERER Scan view finder rendering.(Code Tracker Only) More...
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Do background rendering. Background rendering includes camera image, feature point, slam initialization progress bar, watermark, surface mesh.
◆ MasRenderingOption
Additional rendering option. Slam feature point, Surface mesh, etc. FEATURE_RENDERER Feature point rendering.(Object Tracker and Visual SLAM) PROGRESS_RENDERER Creating slam map progress rendering.(Visual SLAM only) AXIS_RENDERER Slam initial pose coordinate rendering.(Code Tracker is not supported) SURFACE_MESH_RENDERER Slam surface mesh rendering.(Object Tracker and Visual SLAM) VIEW_FINDER_RENDERER Scan view finder rendering.(Code Tracker Only)
Enumerator |
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FEATURE_RENDERER | |
PROGRESS_RENDERER | |
AXIS_RENDERER | |
SURFACE_MESH_RENDERER | |
VIEW_FINDER_RENDERER | |
◆ begin:()
Prepare background rendering to BackgroundTexture.
- Parameters
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texture | get getBackgroundTexture Method |
◆ end()
End background rendering to BackgroundTexture.
◆ getBackgroundTexture()
◆ renderBackgroundToTexture()
- (void) renderBackgroundToTexture |
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Render background to BackgroundTexture. Background can include camera image, feature point, etc.
◆ setClippingPlane:Far:()
- (void) setClippingPlane: |
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(float) |
nearClipPlane |
Far: |
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(float) |
farClipPlane |
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Set view frustrum's near and far clipping plane distance.
- Parameters
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nearClipPlane | near clipping plane distance |
farClipPlane | far end of camera frustum over which background is rendered |
◆ setRenderingOption:()
Set background rendering option. Should be called after initRendering.
- Parameters
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option | Option can be multiple (FEATURE_RENDERER | SURFACE_MESH_RENDERER) |
The documentation for this class was generated from the following file: