#include <vecmath.h>
◆ Vec2() [1/4]
| gl_helper::Vec2::Vec2 |
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| ) |
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inline |
◆ Vec2() [2/4]
| gl_helper::Vec2::Vec2 |
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const float |
fX, |
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const float |
fY |
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) |
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inline |
◆ Vec2() [3/4]
| gl_helper::Vec2::Vec2 |
( |
const Vec2 & |
vec | ) |
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inline |
◆ Vec2() [4/4]
| gl_helper::Vec2::Vec2 |
( |
const float * |
pVec | ) |
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inline |
◆ Distance()
| float gl_helper::Vec2::Distance |
( |
const Vec2 & |
rhs | ) |
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inline |
◆ Dot()
| float gl_helper::Vec2::Dot |
( |
const Vec2 & |
rhs | ) |
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inline |
◆ Dump()
| void gl_helper::Vec2::Dump |
( |
| ) |
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inline |
◆ Length()
| float gl_helper::Vec2::Length |
( |
| ) |
const |
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inline |
◆ Normalize()
| Vec2 gl_helper::Vec2::Normalize |
( |
| ) |
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inline |
◆ operator!=()
| bool gl_helper::Vec2::operator!= |
( |
const Vec2 & |
rhs | ) |
const |
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inline |
◆ operator*() [1/2]
| Vec2 gl_helper::Vec2::operator* |
( |
const Vec2 & |
rhs | ) |
const |
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inline |
◆ operator*() [2/2]
| Vec2 gl_helper::Vec2::operator* |
( |
const float & |
rhs | ) |
const |
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inline |
◆ operator*=() [1/2]
| Vec2& gl_helper::Vec2::operator*= |
( |
const Vec2 & |
rhs | ) |
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inline |
◆ operator*=() [2/2]
| Vec2& gl_helper::Vec2::operator*= |
( |
const float & |
rhs | ) |
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inline |
◆ operator+()
| Vec2 gl_helper::Vec2::operator+ |
( |
const Vec2 & |
rhs | ) |
const |
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inline |
◆ operator+=()
| Vec2& gl_helper::Vec2::operator+= |
( |
const Vec2 & |
rhs | ) |
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inline |
◆ operator-()
| Vec2 gl_helper::Vec2::operator- |
( |
const Vec2 & |
rhs | ) |
const |
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inline |
◆ operator-=()
| Vec2& gl_helper::Vec2::operator-= |
( |
const Vec2 & |
rhs | ) |
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inline |
◆ operator/() [1/2]
| Vec2 gl_helper::Vec2::operator/ |
( |
const Vec2 & |
rhs | ) |
const |
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inline |
◆ operator/() [2/2]
| Vec2 gl_helper::Vec2::operator/ |
( |
const float & |
rhs | ) |
const |
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inline |
◆ operator/=() [1/2]
| Vec2& gl_helper::Vec2::operator/= |
( |
const Vec2 & |
rhs | ) |
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inline |
◆ operator/=() [2/2]
| Vec2& gl_helper::Vec2::operator/= |
( |
const float & |
rhs | ) |
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inline |
◆ operator<()
| bool gl_helper::Vec2::operator< |
( |
const Vec2 & |
v | ) |
const |
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inline |
◆ operator==()
| bool gl_helper::Vec2::operator== |
( |
const Vec2 & |
rhs | ) |
const |
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inline |
◆ Validate()
| bool gl_helper::Vec2::Validate |
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| ) |
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inline |
◆ Value()
| void gl_helper::Vec2::Value |
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float & |
fX, |
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float & |
fY |
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) |
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inline |
◆ Mat4
◆ operator*
| Vec2 operator* |
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const float |
lhs, |
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const Vec2 & |
rhs |
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) |
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friend |
◆ operator-
◆ operator/
| Vec2 operator/ |
( |
const float |
lhs, |
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const Vec2 & |
rhs |
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) |
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friend |
◆ Quaternion
◆ Vec3
◆ Vec4
◆ x_
| float gl_helper::Vec2::x_ |
◆ y_
| float gl_helper::Vec2::y_ |
The documentation for this class was generated from the following file:
- E:/Workspace/MaxstARSDK/MaxstAR/include/vecmath.h