MaxstAR Unity
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Contains surface's data generated from slam tracking More...
Public Member Functions | |
void | UpdateGuideInfo () |
float | GetInitializingProgress () |
Get a percentage of progress during an initialization step of SLAM More... | |
int | GetFeatureCount () |
Get projected feature count in SLAM (float * 3 = 1 feature) More... | |
int | GetKeyframeCount () |
Get keyframe count in SLAM More... | |
float[] | GetFeatureBuffer () |
Get projected feature buffer for SLAM (Always returns same address so vertex count must be considered) More... | |
TagAnchor[] | GetTagAnchors () |
Contains surface's data generated from slam tracking
float [] maxstAR.GuideInfo.GetFeatureBuffer | ( | ) |
Get projected feature buffer for SLAM (Always returns same address so vertex count must be considered)
int maxstAR.GuideInfo.GetFeatureCount | ( | ) |
Get projected feature count in SLAM (float * 3 = 1 feature)
float maxstAR.GuideInfo.GetInitializingProgress | ( | ) |
Get a percentage of progress during an initialization step of SLAM
int maxstAR.GuideInfo.GetKeyframeCount | ( | ) |
Get keyframe count in SLAM