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Add .3dmap after the application has started
Posted Date: 2021-01-12 17:51     Edited Date: 2021-01-18 6:34     Writer: inactive

Please provide your development details as below;

1. SDK Version: 5.0.2
2. Development Environment: Unity-Android
3. Tracker/Scanner: Object Tracker
4. License Type: Free
5. Target Device(Optional): Android Tablet

Hello and Happy New Year!

I have a question regarding the Object Tracker. Is it possible for me to add .3dmap files to the StreamingAssets folder once the application has started?

I want to use the MaxST Visual SLAM Tool in order to make the .3dmap. After that, start my application and use this .3dmap that i just recoded (whithout using the PC) with your Object Tracker. Does the .3dmap HAS to be on the Streaming Assets folder or it can also be on "persistentDataPath" also?

Thank you for your time, I hope that my question is clear.

Nektarios

Posted Date: 2021-01-13 6:52     Edited Date: 2021-01-13 6:52     Writer: sjkim

Thanks for your interest in our MAXST AR SDK.

 

No, you need to add 3dmap file before build.

The 3dmap file is not placed under the StreamingAssets folder,

the map file is not recognized.

 

Also, Up to three 3dmaps can be loaded, and

three loaded maps can be tracked one at a time.

But, It is not tracked at the same time.

 

 

Best regards,

Francisco

MAXST Support Team

Posted Date: 2021-01-13 13:52     Edited Date: 2021-01-13 13:52     Writer: inactive

Hello again and thanks for your reply.

I would like to implement something like the MaxST Visual SLAM Tool where the .3dmap is used to show the object and the anchors.

Is this possible?

I load the .3dmap files from the location (export of the MaxST Visual SLAM Tool) and try to load them in my app.

Thank you for your help,

Nektarios

 

Posted Date: 2021-01-15 5:12     Edited Date: 2021-01-15 5:12     Writer: sjkim

Unfortunatly, You can't directly load 3dmaps in the app.

 

The 3dmap file is not placed under the StreamingAssets folder,

the map file is not recognized.

 

 

Best regards,

Francisco

MAXST Support Team

Posted Date: 2021-01-15 13:13     Edited Date: 2021-01-15 13:13     Writer: inactive

Thank you for your answer.

I want to ask another question. If i develop my app in Native Android, i have read in the Documentation that the developer can load the tracker data from external storage (image).

What is this external storage? Because I haven't managed to make it work.

Thank you for your time,

Nektarios

Posted Date: 2021-01-18 6:34     Edited Date: 2021-01-18 6:34     Writer: sjkim

The external storage is the absolute path where the 3dmap file exists on the device.

 

 

Best regards,

Francisco

MAXST Support Team