Camera is not Full Screen on iOS
Hi, I have a strange problem with Maxst.
I build a project for Android and everything works just fine, but when I build the same project for iOS, Maxst AR camera is not fullscreen and mirrored. If I delete AR camera and replace it with normal UnityCamera - no screen size problems.
What's wrong and how can I fix this issue?
Thanks for trying our sdk!
Could you please let us know your developing environment.
1. iPhone device name
2. iOS version
3. Unity3d version
4. Does the issue always happen or in some special cases?
Thanks again.
Sure.
1. iPhone 5 / iPad 2 Wi-Fi
2. iOS 10.2 / 9.3
3. Unity3D 2017.2
4. Always when AR Camera prefab is used
I followed all sample guides instructions step-by-step
Our engineers tested the condition same to yours but the error didn't occur.
Could you please send us a picture taken as the image above and images of the setting part in Unity or Xcode?
In addition, please let us know if there were any changes you made to the default settings of the sample code.
It is best if you could share with us as much information as you can regarding your development environment and settings.
In addition, could you please try the MAXST SDK demo app on the iPhone and let us know what happens?
You can download it from the page below:
Problem solved - it was because camera focus mode.
I changed it to NOMAL and everything works fine.
BTW, I can't download markers anymore, It says 404 error.
We identified and fixed the problem. You can download the markers without error.
We're sorry for the inconvenience.
Thank you.