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Image tracker - multiple video players
Posted Date: 2021-02-21 18:47     Edited Date: 2021-02-22 9:10     Writer: inactive

Please provide your development details as below;

1. SDK Version: 5.0.3 (I believe this is the latest version on the current date)
2. Development Environment: 
3. Tracker/Scanner: Image Tracker
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise): Free 
5. Target Device(Optional):

Hi,
I'm creating an app and my goal is to have multiple tracker with the content for each of them is just different videos. I managed to make it so when the camera find the image targets by name (using trackable.GetName() ) then activating the corresponding video plane gameobject (I did this in ImageTrackerSample.cs). Then I've tried stopping the videos when target is lost by using trackingResult.GetCount and it kinda works - only if you lost all three of the targets then stops the video players and that's expectable. But this of course is not what I want. My objective is to stop each video individually if its target is lost and others to continue play if their targets are still on. Thanks!

Posted Date: 2021-02-22 9:10     Edited Date: 2021-02-22 9:10     Writer: sjkim

Thank you for your interest in MAXST AR SDK.

 

Image Tracker empowers your app to track image targets robustly even under challenging conditions as fast camera movement or partial covering of targets.

Therefore, Image Tracker is augmented only when it is hitting the target, and tracking is lost if it is not hitting the target.

 

But, AR Fusion Tracker tracks content even when the target is not visible.

AR Fusion Tracker is a tracker that is based on the existing MAXST AR Tracker and add the powerful tracking functions of the ARKit and ARCore.

If the camera recognizes a target image or space, a coordinate system is formed with the target as the reference.

 

So, We recommend using Image Fusion Tracker.

 

If you have related AR SDK questions, feel free to ask.

 

 

Best regards,

Francisco

MAXST Support Team