List
About Camera Background lighting
Posted Date: 2017-11-21 14:27     Edited Date: 2017-11-28 2:45     Writer: jerrygod

If I add lights in Unity, then Camera Background turn brighten and blurry. How to solve that? Thx a lot.

Posted Date: 2017-11-22 3:43     Edited Date: 2017-11-22 3:43     Writer: inactive

We tried but failed to reproduce the error.

Could you please record and send the video to us? If you're testing the Image Tracker, send us the target image, too.

Posted Date: 2017-11-22 8:17     Edited Date: 2017-11-22 8:18     Writer: farizsungkar

maybe we got the same problem camera become like this when i add light or particle effect

Posted Date: 2017-11-22 9:12     Edited Date: 2017-11-22 9:12     Writer: jerrygod

Yes. @farizsungkar. Do you have any solution for that?

@dhlee You can easily reproduce the error just like the image shows.

Posted Date: 2017-11-22 11:44     Edited Date: 2017-11-22 11:44     Writer: farizsungkar

not yet

Posted Date: 2017-11-22 13:26     Edited Date: 2017-11-22 13:26     Writer: inactive

Hi all,

If you use Unity3d and android then please block auto white balance lock code.

Refer to below code snippet.

Before

CameraDevice.GetInstance().SetAutoWhiteBalanceLock(true);

After

// CameraDevice.GetInstance().SetAutoWhiteBalanceLock(true);

It's a side effect for preventing camera flashing on ODG-R7 glasses.

Auto white balance lock sample code will be removed at next release.

Thanks.

- Maxst support 

 

Posted Date: 2017-11-22 14:08     Edited Date: 2017-11-22 14:08     Writer: jerrygod

@gskwon Unfortunately not solved when I add light or particle effect. 

Posted Date: 2017-11-22 15:58     Edited Date: 2017-11-22 15:58     Writer: inactive

Hi, 

Yes, we reproduced same problem and can give you some help.

You may find shader source code in Assets/MaxstAR/Shader/CameraBackground.shader

Open that file and uncomment below code

Tags {"Queue"="overlay+1" "RenderType"="overlay" }

If problem still remains, please let us know.

Thanks,

-Maxst support team

Posted Date: 2017-11-23 2:00     Edited Date: 2017-11-23 2:00     Writer: jerrygod

@gskwon The problem solved. Thx so much for your support. But why uncommet? Any reason for that?

Posted Date: 2017-11-23 2:17     Edited Date: 2017-11-23 2:17     Writer: farizsungkar

@gskwon thank you so much. you solved my problem

Posted Date: 2017-11-23 4:33     Edited Date: 2017-11-23 4:46     Writer: inactive

@jerrygod

Please accept our deepest apologies for the inconvenience. We should have been more careful dealing with the Unity shades. We're going to include the fix in the next update.

Until then, please replace the Assets/MaxstAR/Shader/CameraBackground.shader file with the one attached to the mail we'll send you.

Thank you for helping us to identify the issue. 

Posted Date: 2017-11-28 2:45     Edited Date: 2017-11-28 2:45     Writer: inactive

The fix for the background turning bright and the Unity shade issue is going to be released early next week, around December 5th, 2017.

Thank you again for helping us identify the issue. We appreciate your patience and faith in us.