About Camera Background lighting
If I add lights in Unity, then Camera Background turn brighten and blurry. How to solve that? Thx a lot.
We tried but failed to reproduce the error.
Could you please record and send the video to us? If you're testing the Image Tracker, send us the target image, too.
maybe we got the same problem camera become like this when i add light or particle effect
Yes. @farizsungkar. Do you have any solution for that?
@dhlee You can easily reproduce the error just like the image shows.
not yet
Hi all,
If you use Unity3d and android then please block auto white balance lock code.
Refer to below code snippet.
Before
CameraDevice.GetInstance().SetAutoWhiteBalanceLock(true);
After
// CameraDevice.GetInstance().SetAutoWhiteBalanceLock(true);
It's a side effect for preventing camera flashing on ODG-R7 glasses.
Auto white balance lock sample code will be removed at next release.
Thanks.
- Maxst support
@gskwon Unfortunately not solved when I add light or particle effect.
Hi,
Yes, we reproduced same problem and can give you some help.
You may find shader source code in Assets/MaxstAR/Shader/CameraBackground.shader
Open that file and uncomment below code
Tags {"Queue"="overlay+1" "RenderType"="overlay" }
If problem still remains, please let us know.
Thanks,
-Maxst support team
@gskwon The problem solved. Thx so much for your support. But why uncommet? Any reason for that?
@gskwon thank you so much. you solved my problem
@jerrygod
Please accept our deepest apologies for the inconvenience. We should have been more careful dealing with the Unity shades. We're going to include the fix in the next update.
Until then, please replace the Assets/MaxstAR/Shader/CameraBackground.shader file with the one attached to the mail we'll send you.
Thank you for helping us to identify the issue.
The fix for the background turning bright and the Unity shade issue is going to be released early next week, around December 5th, 2017.
Thank you again for helping us identify the issue. We appreciate your patience and faith in us.