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Custom image color Mappping in AR Color Mapping
Posted Date: 2022-03-07 12:06     Edited Date: 2022-03-16 7:14     Writer: inactive

Please provide your development details as below;

1. SDK Version:5.0.5
2. Development Environment:  Unity-Android,
3. Tracker/Scanner:
4. License Type: Free 
5. Target Device(Optional):

Hello! In MaxST AR color mapping Package of Astronaut Scene, I want to modify it with another 3D object 
I have prepared the Target image, a 3D model with 2 textures(one with outline and the other with color)
Now I have done up to replacing the target image and the 3d model. but I am not able to map the colored image when tapping the SHOT button.
i changed the texture path in script(Air ar manager ) but didnt work

What should I do to map another custom texture onto the model?

Posted Date: 2022-03-08 7:43     Edited Date: 2022-03-08 7:43     Writer: sjkim

Thank you for your interest in MAXST SDK.

 

The sample scene is an example project that demonstrates the capabilities of the MAXST AR SDK.

If additional source modification is required, you must render directly through OpenGL.

 

Please refer to bottom tutorial

http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-14-render-to-texture/

 

If you have related the MAXST SDK questions, feel free to ask.

 


 
Best regards,

Francisco

MAXST Support Team

Posted Date: 2022-03-08 10:52     Edited Date: 2022-03-08 10:52     Writer: inactive

Hi I didn't find that link relevant. In the color mapping scene, How Can I map the 2nd texture onto the 3d Model?
In the sample scene, The astronaut model has 2 textures and the 2nd texture will be mapped when the button is tapped. like that How can I do this on my custom model?

Posted Date: 2022-03-16 7:14     Edited Date: 2022-03-16 7:14     Writer: sjkim

Sorry,

We don't support related 3D objects document.

You have to draw the 3D model directly with OpenGL.   

 

If you have related the MAXST SDK questions, feel free to ask.

 


 
Best regards,

Francisco

MAXST Support Team