Custom image color Mappping in AR Color Mapping
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1. SDK Version:5.0.5
2. Development Environment: Unity-Android,
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4. License Type: Free
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Hello! In MaxST AR color mapping Package of Astronaut Scene, I want to modify it with another 3D object
I have prepared the Target image, a 3D model with 2 textures(one with outline and the other with color)
Now I have done up to replacing the target image and the 3d model. but I am not able to map the colored image when tapping the SHOT button.
i changed the texture path in script(Air ar manager ) but didnt work
What should I do to map another custom texture onto the model?
Thank you for your interest in MAXST SDK.
The sample scene is an example project that demonstrates the capabilities of the MAXST AR SDK.
If additional source modification is required, you must render directly through OpenGL.
Please refer to bottom tutorial
http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-14-render-to-texture/
If you have related the MAXST SDK questions, feel free to ask.
Best regards,
Francisco
MAXST Support Team
Hi I didn't find that link relevant. In the color mapping scene, How Can I map the 2nd texture onto the 3d Model?
In the sample scene, The astronaut model has 2 textures and the 2nd texture will be mapped when the button is tapped. like that How can I do this on my custom model?
Sorry,
We don't support related 3D objects document.
You have to draw the 3D model directly with OpenGL.
If you have related the MAXST SDK questions, feel free to ask.
Best regards,
Francisco
MAXST Support Team