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Detecting identical marker works in Unity Android but not working after build (APK)
Posted Date: 2022-07-07 12:37     Edited Date: 2022-07-15 4:03     Writer: reimajina

SDK Version:5.0.6
Development Environment: Unity-Android
License Type: Free (for testing / development purpose)

Hi,

We want to detect two identical marker on android. We try to achive this by uploading identical marker with different name (i.e two indentical Glacial picture named Glacial_A and Glacial_B) and it works fine in Uniity Android Play Mode

Screenshot from Unity Android Play Mode:

But when we build  to android, the identical marker is not detected (the tracker count is 1 instead 2) while the different marker is detected normaly.

Screen Shot from Android:

 

Is there anything that we need to check? Or the detection just works differently in android build?

Thank you for your help

Best Regards,

Reimajina

Posted Date: 2022-07-15 1:17     Edited Date: 2022-07-15 4:03     Writer: sjkim

Thank you for your interest in MAXST AR SDK.

 

Are you trying to recognize multiple targets?

If so, you should use the MULTI_TRACKING mode.

A MULTI_TRACKING is Possible to recognize and track up to three target images at the same time.

 

Please add to the bottom code

TrackerManager.GetInstance().SetTrackingOption(TrackerManager.TrackingOption.MULTI_TRACKING);

 

For more tracking mode, refer to link below.

https://developer.maxst.com/MD/doc/5_0_x/unity/ex/image

 

If you have related the MAXST AR SDK questions, feel free to ask.

 


 
Best regards,

Francisco

MAXST Support Team