안드로이드에서 Build가 안됩니다.
안드로이드에서 Build가 안됩니다.
Burst.Backend.CompilerBackendException: Unable to write module to filePath: C:\Users\����ȯ\AppData\Local\Temp\burst-aotfwonxfui.yjx\lib_burst_generated_part_0.bc
at Burst.Backend.StandardCompilerBackend.ErrorHandlerCallback(String reason)
at Burst.Backend.StandardCompilerBackend.SaveModuleToDisk(Module module, String filePath)
at Burst.Backend.ChainCompilerBackend.SaveModuleToDisk(Module module, String filePath)
at Burst.Compiler.IL.Aot.AotCompiler.ModuleToLink.WriteModule(ExtendedCompilerBackend backend, TargetMachine targetMachine)
at Burst.Compiler.IL.Aot.AotCompiler.Link(List`1 groups, AotCompilerOptions compilerOptions)
at Burst.Bcl.BclApp.CompileAndLink(List`1 methodGroups)
at Burst.Bcl.Program.Main(String[] args)
BuildFailedException: Burst compiler (1.1.2) failed running
stdout:
An unexpected exception occurred:
Unexpected error: Unable to write module to filePath: C:\Users\����ȯ\AppData\Local\Temp\burst-aotfwonxfui.yjx\lib_burst_generated_part_0.bc
stderr:
Burst.Backend.CompilerBackendException: Unable to write module to filePath: C:\Users\����ȯ\AppData\Local\Temp\burst-aotfwonxfui.yjx\lib_burst_generated_part_0.bc
at Burst.Backend.StandardCompilerBackend.ErrorHandlerCallback(String reason)
at Burst.Backend.StandardCompilerBackend.SaveModuleToDisk(Module module, String filePath)
at Burst.Backend.ChainCompilerBackend.SaveModuleToDisk(Module module, String filePath)
at Burst.Compiler.IL.Aot.AotCompiler.ModuleToLink.WriteModule(ExtendedCompilerBackend backend, TargetMachine targetMachine)
at Burst.Compiler.IL.Aot.AotCompiler.Link(List`1 groups, AotCompilerOptions compilerOptions)
at Burst.Bcl.BclApp.CompileAndLink(List`1 methodGroups)
at Burst.Bcl.Program.Main(String[] args)
Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.1.2/Editor/BurstAotCompiler.cs:659)
Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.1.2/Editor/BurstAotCompiler.cs:597)
Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.1.2/Editor/BurstAotCompiler.cs:571)
Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.1.2/Editor/BurstAotCompiler.cs:286)
Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.1.2/Editor/BurstAotCompiler.cs:46)
UnityEditor.Build.BuildPipelineInterfaces.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at <1edb7cbc8f0d4c09b43c787cb73347cc>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Error building Player: 2 errors
Error building Player: 4 errors
UnityEditor.BuildPlayerWindow+BuildMethodException: 6 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002cc] in <1edb7cbc8f0d4c09b43c787cb73347cc>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <1edb7cbc8f0d4c09b43c787cb73347cc>:0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
안녕하세요. taewhank님
메일로 답변 드렸습니다.
Best regards,
Rudy
MAXST Support Team