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안드로이드에서 Build가 안됩니다.
Posted Date: 2022-08-16 13:30     Edited Date: 2022-08-18 3:59     Writer: inactive

안드로이드에서 Build가 안됩니다.

 

Burst.Backend.CompilerBackendException: Unable to write module to filePath: C:\Users\����ȯ\AppData\Local\Temp\burst-aotfwonxfui.yjx\lib_burst_generated_part_0.bc
   at Burst.Backend.StandardCompilerBackend.ErrorHandlerCallback(String reason)
   at Burst.Backend.StandardCompilerBackend.SaveModuleToDisk(Module module, String filePath)
   at Burst.Backend.ChainCompilerBackend.SaveModuleToDisk(Module module, String filePath)
   at Burst.Compiler.IL.Aot.AotCompiler.ModuleToLink.WriteModule(ExtendedCompilerBackend backend, TargetMachine targetMachine)
   at Burst.Compiler.IL.Aot.AotCompiler.Link(List`1 groups, AotCompilerOptions compilerOptions)
   at Burst.Bcl.BclApp.CompileAndLink(List`1 methodGroups)
   at Burst.Bcl.Program.Main(String[] args)
 

 

BuildFailedException: Burst compiler (1.1.2) failed running

stdout:
An unexpected exception occurred: 
Unexpected error: Unable to write module to filePath: C:\Users\����ȯ\AppData\Local\Temp\burst-aotfwonxfui.yjx\lib_burst_generated_part_0.bc
stderr:
Burst.Backend.CompilerBackendException: Unable to write module to filePath: C:\Users\����ȯ\AppData\Local\Temp\burst-aotfwonxfui.yjx\lib_burst_generated_part_0.bc
   at Burst.Backend.StandardCompilerBackend.ErrorHandlerCallback(String reason)
   at Burst.Backend.StandardCompilerBackend.SaveModuleToDisk(Module module, String filePath)
   at Burst.Backend.ChainCompilerBackend.SaveModuleToDisk(Module module, String filePath)
   at Burst.Compiler.IL.Aot.AotCompiler.ModuleToLink.WriteModule(ExtendedCompilerBackend backend, TargetMachine targetMachine)
   at Burst.Compiler.IL.Aot.AotCompiler.Link(List`1 groups, AotCompilerOptions compilerOptions)
   at Burst.Bcl.BclApp.CompileAndLink(List`1 methodGroups)
   at Burst.Bcl.Program.Main(String[] args)

Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.1.2/Editor/BurstAotCompiler.cs:659)
Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.1.2/Editor/BurstAotCompiler.cs:597)
Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.1.2/Editor/BurstAotCompiler.cs:571)
Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.1.2/Editor/BurstAotCompiler.cs:286)
Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at Library/PackageCache/com.unity.burst@1.1.2/Editor/BurstAotCompiler.cs:46)
UnityEditor.Build.BuildPipelineInterfaces.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at <1edb7cbc8f0d4c09b43c787cb73347cc>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
 

Error building Player: 2 errors
 

Error building Player: 4 errors

 

UnityEditor.BuildPlayerWindow+BuildMethodException: 6 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002cc] in <1edb7cbc8f0d4c09b43c787cb73347cc>:0 
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <1edb7cbc8f0d4c09b43c787cb73347cc>:0 
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
 

 

 

 

Posted Date: 2022-08-18 3:59     Edited Date: 2022-08-18 3:59     Writer: hjyim

안녕하세요. taewhank님

메일로 답변 드렸습니다.

 

Best regards,

Rudy

MAXST Support Team