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Xcode error: Command CodeSign failed with a nonzero exit code
Posted Date: 2023-06-04 21:22     Edited Date: 2023-06-16 2:03     Writer: info

Please provide your development details as below;

1. SDK Version: 5.0
2. Development Environment: Unity-iOS 2019.4.29f1
3. Tracker/Scanner: Image Tracker
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise): Pro-One Time Fee
5. Target Device(Optional): iPhone + iPad, min IOS 11.0

We can assist better if you attach screenshots of issues.

 

 

 

 

Posted Date: 2023-06-04 21:27     Edited Date: 2023-06-04 21:27     Writer: info

Posted Date: 2023-06-07 10:13     Edited Date: 2023-06-07 10:13     Writer: sejin

Thank you for your interest in MAXST AR SDK.

Please select Plugins > iOS > libMaxstAR, check the frameworks that caused the error in the platform settings - ARKit, CoreImage, Acceleration - and build. 
If that doesn't work, let us know again.


Best regards,

Shelden

MAXST Support Team

Posted Date: 2023-06-07 10:50     Edited Date: 2023-06-07 10:50     Writer: info

 

Posted Date: 2023-06-07 10:52     Edited Date: 2023-06-07 10:52     Writer: info

 

Posted Date: 2023-06-12 5:44     Edited Date: 2023-06-12 5:44     Writer: info

I still have the same issue. 

Posted Date: 2023-06-12 6:15     Edited Date: 2023-06-12 6:15     Writer: sejin

In your xcode project, are the Accelerate, ARKit, and CoreImage frameworks all added to the "UnityFramework framework" instead of Unity-iPhone?

If not, please add them to the UnityFramework framework.

If you still see the same issue, please let us know. Thank you.

Posted Date: 2023-06-12 8:46     Edited Date: 2023-06-12 8:46     Writer: info

I added the Accelerate, ARKit, and CoreImage frameworks all into the "UnityFramework framework" instead of Unity-iPhone. Now I have no errors. But Augmented Reality doesn't work.

 

Posted Date: 2023-06-13 2:18     Edited Date: 2023-06-13 2:18     Writer: sejin

What is the exact version of the AR SDK?

Posted Date: 2023-06-14 14:40     Edited Date: 2023-06-14 14:40     Writer: info

I found the problem thanks. I used AssetBundles. And I downloaded them from the server, but I forgot to rebuild the packages for IOS.

Augmented reality did not work because I was using packages (AssetBundles) for Android

Posted Date: 2023-06-14 17:18     Edited Date: 2023-06-14 17:18     Writer: info

When i try to distribute app, get this error. What is that can be?

Invalid Bundle. The bundle at '*********/Frameworks/UnityFramework.framework' contains disallowed file 'Frameworks'

Posted Date: 2023-06-16 2:00     Edited Date: 2023-06-16 2:02     Writer: sejin

I apologize for the delay in responding.
I don't know the exact status of your project, so it's hard to give an accurate answer.
First, try changing the frameworks to Do Not Embed in General > Frameworks and Libraries.
If you're still experiencing the issue, please follow this link to troubleshoot the issue.
If that doesn't work, please get back to us.

 

https://developer.apple.com/forums/thread/17732

 

https://stackoverflow.com/questions/25777958/validation-error-invalid-bundle-the-bundle-at-contains-disallowed-file-fr?lq=1