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Invalid Signature
Posted Date: 2023-10-23 1:36     Edited Date: 2023-10-25 23:40     Writer: hoyroyboy

Please provide your development details as below;

1. SDK Version: 6.1.0 (also 6.0.1)
2. Development Environment: Native Android
3. Tracker/Scanner: Image tracker
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise): Free
5. Target Device(Optional): 32bit android device without ARCore

When I tried to start application with created App ID, App License but it always show 'Invalid Signature'

I just change below lines bsed on sample source, but it is not working properly.

Please help to fix it.

1. res/values/strings.xml

    > app_name, app_key

2. build.gradle

    > applicationId

Also, it is working prolerly with smart phone.

Is there any difference working between 32bit and 64bit devices?

Posted Date: 2023-10-23 10:15     Edited Date: 2023-10-23 10:15     Writer: sejin

Thank you for your interest in MAXST AR SDK.

The Maxst AR SDK only supports 64-bit on Unity Android. Currently, 32-bit shows Invalid Signature even if you enter the correct license. Please set the build to LI2CPP, ARM64.
For more information, please refer to the link below.

https://developer.maxst.com/MD/doc/6_1_x/unity/setup
Thank you.


Best regards,

Shelden

MAXST Support Team

Posted Date: 2023-10-24 2:04     Edited Date: 2023-10-24 2:04     Writer: admin

The error Invalid Signature on 32-bit will be bugfixed in 6.1.1 in the near future.


Thank you.


Best regards,

Shelden

MAXST Support Team

Posted Date: 2023-10-25 23:40     Edited Date: 2023-10-25 23:40     Writer: hoyroyboy

Thanks for inform !!