Invalid Signature
Please provide your development details as below;
1. SDK Version: 6.1.0 (also 6.0.1)
2. Development Environment: Native Android
3. Tracker/Scanner: Image tracker
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise): Free
5. Target Device(Optional): 32bit android device without ARCore
When I tried to start application with created App ID, App License but it always show 'Invalid Signature'
I just change below lines bsed on sample source, but it is not working properly.
Please help to fix it.
1. res/values/strings.xml
> app_name, app_key
2. build.gradle
> applicationId
Also, it is working prolerly with smart phone.
Is there any difference working between 32bit and 64bit devices?
Thank you for your interest in MAXST AR SDK.
The Maxst AR SDK only supports 64-bit on Unity Android. Currently, 32-bit shows Invalid Signature even if you enter the correct license. Please set the build to LI2CPP, ARM64.
For more information, please refer to the link below.
https://developer.maxst.com/MD/doc/6_1_x/unity/setup
Thank you.
Best regards,
Shelden
MAXST Support Team
The error Invalid Signature on 32-bit will be bugfixed in 6.1.1 in the near future.
Thank you.
Best regards,
Shelden
MAXST Support Team
Thanks for inform !!