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Hi, I´m using your asset for Unity, but I have a problem.
I don't know how to set the licenses.
At first I set only in this part the Android licenses
After that, I saw the license changed to the previous license. I change here too.
And here too
In every try, After the build I get this alert
1. SDK Version:
2. Development Environment: Unity
3. Tracker/Scanner: AR
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise): Pro
5. Target Device(Optional):
We can assist better if you attach screenshots of issues.
License settings are configured in AndroidEngine.cs and ARManager.cs. For Android, the license settings are applied in the AndroidEngine() function of AndroidEngine.cs by receiving the ConfigurationScriptableObject.
For iOS, this is done in ARManager.cs. In the Awake() function, it receives the ConfigurationScriptableObject and applies it. This part needs to function correctly for the desired operation to be possible.
MAXST Support Team
