Invalid signature
Please provide your development details as below;
Hi, I´m using your asset for Unity, but I have a problem.
I don't know how to set the licenses.
At first I set only in this part the Android licenses
After that, I saw the license changed to the previous license. I change here too.
And here too
In every try, After the build I get this alert
1. SDK Version:
2. Development Environment: Unity
3. Tracker/Scanner: AR
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise): Pro
5. Target Device(Optional):
We can assist better if you attach screenshots of issues.
License settings are configured in AndroidEngine.cs
and ARManager.cs
. For Android, the license settings are applied in the AndroidEngine()
function of AndroidEngine.cs
by receiving the ConfigurationScriptableObject
.
For iOS, this is done in ARManager.cs
. In the Awake()
function, it receives the ConfigurationScriptableObject
and applies it. This part needs to function correctly for the desired operation to be possible.
MAXST Support Team