Space Tracker. Screen Orientation. Camera.
I want to make a game based on Space Tracker. When the desired space is recognized by the phone, a barrel appears there, and the player (camera) gets a coin. The essence of the game is to throw coins into the barrel.
During development, I encountered a problem. When I make the coin a child object to the camera (player), with a vertical screen orientation, the coin appears on the left side, and not at the bottom in the center. Because of this, I had to change the orientation to horizontal, because everything shows correctly there. But the question remains and the problem is not solved. How to do the same with a vertical orientation and so that everything shows correctly?
This issue occurs because tracking is proceeding in a mode where the target is moving. Please change the setting of the ARManager component of the ARCamera toTarget mode as shown below.
MAXST Support Team