Build in API 35 for Unity
Please provide your development details as below;
1. SDK Version: Min 32 Max 35
2. Development Environment: Unity Android
3. Tracker/Scanner: Scanner
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise): Free
5. Target Device(Optional): Android
We can assist better if you attach screenshots of issues.
I used to made some builds with API 34. It was working fine, but now I need to make some builds in 35 but I have some problems.
I tried an empty project for API 35 and was working well, I set asset by asset and with the MAXST I got some problems.
This is my ORIGINAL project console:
My EMPTY project console:
Please uncheck the red box area in the image above.
It seems to conflict with the gradle file we created in version 35.
MAXST Support Team