Adding custom 3D object to the Instant Tracker
Good day,
We are a company that specializes in Archviz and we would like to use your sdk to augment some construction details into a real room. I am tasked with creating a sample using the Instant Tracker function (prior to purchasing a Pro license), in which the grid will display on our camera phone and one of our 3D objects can be rendered (on the table for example).
I have reffered to this guide "https://developer.maxst.com/MD/doc/unity/ex/instant" using Unity:
1) added the required assets to the project,
2) created a game object with the InstantTrackerSample component added
3) created a button and registered the OnClickStart() function
4) inserted our 3D object as a child of the InstantTrackable with 0.3 scale
5) Have added a free licenese type to the AR camera and built the app for Android using OpenGLES2 as the api
I was expecting to open the app on our S8, point the camera at a planar surface to display the grid and augment our 3D object, but this does not happen. After opening the app, the camera starts and I can tap the button to Start/Stop Tracking but nothing happens. The grid and the 3D object do not appear on the image. Is it even possible to add a custom 3D object without purchasing a license?
I am not very familiar with Unity development, as we mostly use UE4 for architectural visualizations, but is there are any further documentation/tutorials/videos on how to get this to work? Anything will help.
Best regards
Hello,
You look like having very good skill of game engines :-)
Free license key can activate most of all functionality of our sdk and you should see "Maxst" watermark in left bottom side of your screen.
If you see "Invalide signature" it means that the free license key is not correct.
5 steps that you have mentioned above are very correct way.
If the free key is correct then just use InstantTracker sample scene with no modification first.
If everything works file then modify as you wish.
Thanks
- Maxst support team