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Load a 3D model into the Android version
Posted Date: 2018-02-08 15:22     Edited Date: 2018-10-31 12:03     Writer: inactive

Dear devs, 

I wish to know/understand how to get a 3D model with the right extension for this SDK, and to understand the way of loading this into my Android Project. I followed a few steps through the documentation, but it didn't lead me to said knowledge. Is there a detailed step-by-step guide that explains this?

Cheers

Posted Date: 2018-02-09 2:33     Edited Date: 2018-02-09 2:33     Writer: inactive

Thansk for using our sdk.

Could you please let us know more information?

1. Are you using unity for displaying 3D model or using opengl API?

2. If you are using unity please refer to unity documents. Most widly used file format is fbx

- Maxst support team

Posted Date: 2018-02-09 11:38     Edited Date: 2018-02-09 11:38     Writer: inactive

Hi gskwon,

1) I am working in Android Studio. I am using your sample app for Android, which project the following textureCube object through the Image Tracker. This is standard the placeholder that shows up for the glacier through the android sample app. I noticed this was done through OpenGL programmatically, so I think you meant that with opengl API. I was however wondering if it was possibe to show a model, like that pinguin from the sample app in the playstore. I wish to understand how that works, and how I can achieve to show such models in the android project.

2) I haven't used unity to create 3D models. Is it possible to create these models in Unity, and to import them into my Android Project so I can display them through the image tracker?
 

Posted Date: 2018-10-31 12:03     Edited Date: 2018-10-31 12:03     Writer: inactive

Hi guys, 

Also i couldnt find any documentation about placing 3D objects in native Android (with Android Studio). I am using marker tracker. And in examples you guys provided only texturedcube and videos. But i want to put my 3D model instead of Cube. How can i achieve that? 

Thanks.