Hue shift or black device camera image on openGL ES 3 / Metal
I'm building for iPad pro, and can't get the device camera texture displayed in the background correctly (even with sample scenes)
maxst 3.4.2, unity 2017.3
OpenGLES 2 == Ok (examples, and test proj)
OpenGLES 3 == Blue hue shifted image (actual project)
Metal == Black image.
The Scrips for handling background camera don't appear to be open enough to fix this issue... and I've replaced the shader with my own which has an option to shift hue, but it doesn't seem to properly correct the color issue.
OpenGLES2 doesn't look to be an option for my project as other packages / shaders are dependant on 3.
The auto white balance option for the camera device does nothing.
Any solve for this comming soon?
Hi,
We have a plan to update 3.5 version of sdk this week and it don't have any restrictions of graphic api.
Could please wait one or two days?
- Maxst support team
Hello.
We updated SDK into 3.5.0 version, which probably solve the problem.
-Maxst Support Team
Sorry for the delay (too many other projects)
This seems to have fixed the problems.
Thanks