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Difference between marker and image tracking
Posted Date: 2018-04-13 16:06     Edited Date: 2018-04-19 5:35     Writer: inactive

I was wondering what the difference was in using marker tracking as opposed to image tracking?  I can't seem to notice a technical difference or find any information when to use one over the other.  

 

I've tested a whole lot of AR sdk's and am really liking MAXST.  Once we are through more testing we will most likely use one of the commercial versions.

Thanks in advance!

Posted Date: 2018-04-16 4:57     Edited Date: 2018-04-16 4:57     Writer: inactive

Hi,

Thank you for your interest in our SDK!  

Marker Tracker has the advantage that there is no learning data and can recognize about 8000 or more. However, it has the disadvantage of using only specified markers.

Image Tracker can recognize / track the image you want. However, the process of learning is required, and the maximum number of recognition is limited to about 200.

Sam

SDK Team, MAXST

Posted Date: 2018-04-18 22:13     Edited Date: 2018-04-18 22:13     Writer: inactive

"and the maximum number of recognition is limited to about 200"

 

What you mean? This limitation occurs in Unity (per project or scene?) or in your website system to generate targets?

Posted Date: 2018-04-19 5:35     Edited Date: 2018-04-19 5:35     Writer: inactive

Hi,

The above constraint is the number of training data that can be loaded at one time. Users can load and use up to 200 image training data at a time. And if you delete old data, you can load and use other data in 200.

For example, if you want to use 1000 training data in one scene, you need 5 buttons. Each button can load training data from 0 to 199, 200 to 399, ... 800 to 999 times. Clicking the button will delete the previously loaded data and load the new data. You can mitigate the constraints in this way.

The reason we have 200 limitations is that it takes a long time to load the learning data. So far, it takes about 40 seconds or more to load 200 units based on the Galaxy S8. We are currently researching these constraints. It will be fixed in a future update.

Sam

SDK Team, MAXST