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Occlusion
Posted Date: 2018-06-12 22:38     Edited Date: 2018-06-20 14:52     Writer: inactive

Please provide your development details as below;

1. SDK Version: 3.5.2
2. Development Environment: Unity
3. Tracker/Scanner: ObjectTracker
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise): free
5. Target Device(Optional): Samsung Galaxy s6 edge +

Hi, thanks again for your easy-to-use and powerful SDK.

How can I acivate the occlusion feature of your SDK?I have tried your scenes in unity but apparently they do not support Occlusion. Can you please let me know how to use this featue? (I have read in your website that your SDK provides this feature).

Thanks 

 

Posted Date: 2018-06-20 5:11     Edited Date: 2018-06-20 5:11     Writer: inactive

Hi,

First, the occlusion function requires the authoring process. Therefore, it is difficult to use it at the same time as learning in real time.

To use the occlusion effect, following next step.
 

1. Training and save the target space by Visual SLAM. 
2. Load the ObjectTracker of the Unity Sample Scene and import the map file by VisualSLAM.
3. Use the authoring tools to model the training space and make the modeled objects transparent.

If you perform the above procedure, you can create the same occlusion effect as the one introduced.

 

Thank you

Sam

SDK Team, Maxst

Posted Date: 2018-06-20 14:52     Edited Date: 2018-06-20 14:52     Writer: inactive

Hi

Thanks for your reply but I did not get what you mean by "authoring process" or "authoring tools". Can you explain more please?