Pink screen in unity3d editor and mobile devide
Please provide your development details as below;
1. SDK Version:3.5
2. Development Environment: (eg. Unity-Android, Unity-iOS, Native Android, Native iOS) - UNity3d
3. Tracker/Scanner:Instant Tracking
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise): Free
5. Target Device(Optional): Android Device
We can assist better if you attach screenshots of issues.
I get this error on unity3d editor and android device with pink screen.
EntryPointNotFoundException: TrackedImage_getDataPtr
maxstAR.TrackedImage.SetDataPtr (UInt64 Image_cPtr)
maxstAR.TrackingState.GetImagePtr ()
maxstAR.AbstractCameraBackgroundBehaviour.Update ()
We are very sorry to make you waiting.
By error log which you attached we can guess that native library(libMaxstAR.so or MaxstAR.dll) are not loaded correctly.
Does the same problem occur when you run with downloaded sample also?
We wish you can see our reply.
Thanks
Jack
SDK Team, Maxst
Hi
After lot of try to resolve this issue. I change sripting rumtime version of unity3d in player setting. SDK working fine on editor and mobile. But I get new error on mobile device. Can you please share your feedback on this isssue.
07-19 17:28:32.731 14845-14883/com.myappname.app E/CRASH: pid: 14845, tid: 14883, name: UnityMain >>> com.myappname.app <<<
07-19 17:28:33.048 14845-14883/com.myappname.app E/MessageQueue: IdleHandler threw exception
java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
Build fingerprint: 'xiaomi/mido/mido:7.0/NRD90M/V9.6.1.0.NCFMIFD:user/release-keys'
Revision: '0'
pid: 14845, tid: 14883, name: UnityMain >>> com.augtraveler.app <<<
r0 00000000 r1 ae35dac4 r2 00000001 r3 00000000
r4 ae6109f0 r5 00000000 r6 00000280 r7 c3e04db0
r8 00000000 r9 000001e0 sl 00000280 fp c3e04ed8
ip ae608e74 sp c3e04d80 lr ae47204d pc ae47204e cpsr 0000000b
at libMaxstAR.maxstAR::AndroidCamera::start(int, int, int)(AndroidCamera:53)
at libMaxstAR.maxstAR::AndroidCamera::start(int, int, int)(AndroidCamera:48)
Hi,
How about the result when you run android native sample or our sdk's unity basic sample?
Can you please share your simple project which have same issue to us?
Thank you
Jack, SDK Support team, Maxst