Extended Tracking Issues When Building to Iphone
I was building an AR app with image tracking in Unity. I have enabled Extended tracking as suggested in the documentation, and it works fine when I build it to most Android phones. However, it fails when building to iPhone (7, 32GB) and tracking is lost as soon as the image target goes out of the frame. Please suggest a fix.
The Extend tracker works only when current screen includes the target. Moving from the current position to the left or right will not work. Please send me a video about Android to check.
If we want to build application which needs to support roational tracking means, once i place a object after detection, i wanted the marker to stay there only if i remove the image tracker also.
Please help us with some alternative. We are experiencing object are shaking continuesoly once i move the camera also.
We need to place the object in world cooridnate which supports roation also.
Please help.
Hello.
Thanks for your interest in MAXST SDK.
We're sorry that the current extended tracker does not satisfy your request.
When the extended tracked will be upgraded, we'll consider your request.
Thanks.
John,
MAXST Support Team