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Can i use MAXST SDK + iOS ARKit together in One Scene Unity
Posted Date: 2018-07-22 17:54     Edited Date: 2018-07-27 14:05     Writer: inactive

Hi Team,

I wanted to leverage Image tracking capability from MAXST SDK and use iOS ARKit to place a ar content on world coordinate so that the ar content will not shake and also supports rotational tracking, assuming tracking object is stationary.

Please help.

Posted Date: 2018-07-24 1:56     Edited Date: 2018-07-24 1:56     Writer: kscho

Hello.

We didn't try to combine our image tracker and ARKit.

It's not easy job to match both coordinates between the image tracker and ARKit.

If you succeed the great job, please let us know.

Thanks.

 

John,

MAXST Support Team

Posted Date: 2018-07-27 13:30     Edited Date: 2018-07-27 13:30     Writer: inactive

Hello, We are not able to integrate both. We wanted to place AR content in fixed position and it should not jitter.

Please help how to resolve this issue.

Posted Date: 2018-07-27 14:05     Edited Date: 2018-07-27 14:05     Writer: inactive

Hi,

ARKit provides api for extracing camera image and "ARFrame" looks like for it.

And our sdk provides the api for inserting external camera image. 

It is CameraDevice::setNewFrame function but it is activated under enterprise app key.

Anyway, let me explain more detail about our team member John mentioned.

All of the AR SDKs have their own logic for creating projection matrix, tracking pose matrix and model matrix of camera background. Our sdk also has it's own logic.

For augmenting virtual object correctly that three matrices should be combined correctrly.

We don't know internal logic of ARKit for creating that matrices so it is very hard thing to combine matrices of  the two sdks.

However if you want to get rough result it's not hard thing to combine two sdks.

We will wait for your feedback.

Thank you.

Jack, 

SDK support team, Maxst