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Use ARKit and MaxST in the same Unity3D project
Posted Date: 2018-08-03 7:35     Edited Date: 2018-08-21 17:35     Writer: inactive

Hi team,

I wanted to use ARKit and MaxST in the same Unity project. However, I've been facing an issue here. When navigating to the MaxST scene from the ARKit scene, everything works fine. However, when navigating to the ARKit scene from the MaxST scene, it only works the first time. After the first time, I get an error saying "input device and/or format of the provided capture session are not supported for the given configuration" in the ARKit scene and a blank screen with no camera input. I have tried some options but they are not working. Is it possible to have a project with both ARKit and MaxST? Or do I have to go with only one?

Thank you.

 

Posted Date: 2018-08-06 0:26     Edited Date: 2018-08-06 0:26     Writer: inactive

Hi,

If you use two sdks in the different scene they should work fine.

However you should wait during the input devices (camera, gyro sensor) are released properly.

The common way to do it is put some delay between two scenes.

Jack, SDK support team

Posted Date: 2018-08-21 17:35     Edited Date: 2018-08-21 17:35     Writer: inactive

Hi Jack,

We were able to successfuly used both MAXST and ARKit in one project, but facing problem while using MAXST cordinate system in ARKit.

Can you please help us to map MAXST cordinate system with ARKit cordinate system.