GetPose In MaxSt?
Hi guys,
I was just playing around the maxst framework and finally ended up with GetPose(). On printing what Getpose() gives I ended up with a 4X4 Matrix. Still I couldnt figure on what GetPose() is and what is all about the matrix I got. Can somebody give me guidence on this. ?????
Thanks in Advance
Hello.
Thanks for your interest in MAXST SDK.
I'll assume that T is the 4x4 return matrix of GetPose().
T includes rotation and translation information between a target and a camera.
T is a column major order. The top left 3x3 matrix of T represents rotation and the top right 3-vector represents translation.
For more information, kindly refer to view matrix of OpenGL.
Thanks.
John,
MAXST Support Team
Thank you for the information. Can we directly convert the matrix which is rotation and translation to unity cordinate system?
Can i place game object based on pose matrix?