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GetPose In MaxSt?
Posted Date: 2018-08-17 15:02     Edited Date: 2018-08-21 17:29     Writer: inactive

Hi guys,

I was just playing around the maxst framework and finally ended up with  GetPose(). On printing what Getpose() gives I ended up with a 4X4 Matrix. Still I couldnt figure on what GetPose() is  and what is all about the matrix I got. Can somebody give me guidence on this. ?????

 

Thanks in Advance

 

Posted Date: 2018-08-20 0:00     Edited Date: 2018-08-20 0:00     Writer: admin

Hello.

Thanks for your interest in MAXST SDK.

I'll assume that T is the 4x4 return matrix of GetPose().

T includes rotation and translation information between a target and a camera.

T is a column major order. The top left 3x3 matrix of T represents rotation and the top right 3-vector represents translation.

For more information, kindly refer to view matrix of OpenGL.

Thanks.

 

John,

MAXST Support Team

 

Posted Date: 2018-08-21 17:29     Edited Date: 2018-08-21 17:29     Writer: inactive

Thank you for the information. Can we directly convert the matrix which is rotation and translation to unity cordinate system?

Can i place game object based on pose matrix?