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Possible camera-problems when running app made in Unity
Posted Date: 2018-08-27 8:47     Edited Date: 2018-08-29 4:45     Writer: inactive

Hello,

I’m trying to get started on AR-applications for Android. To begin with, I just want to make something that works. I’m a beginner when it comes to Unity.

I’m using the premade scene ImageTracker from your SDK. As I understand, when you run the app on an Android device and show the glacier image to the device’s camera, an image of the MAXST-logo should appear. However, this doesn’t happen. The objects can be seen in Unity’s camera preview, so I don't think it's the camera's placement that's the problem.

I do still think the problem is with the camera setup in Unity though. So I’ve added some screenshots of the AR camera’s various settings as well as the settings for AR camera’s child element CameraBackground.

Best regards, Michael

Posted Date: 2018-08-28 7:41     Edited Date: 2018-08-28 7:41     Writer: inactive

Hi,

Please let us know more information about your application.

We need to know app bundle id, created app key ( from developer.maxst.com ) and ar sdk version.

Are your app showing Maxst logo on the left bottom of screen, by any chance?

Thank you

Jack, SDK support team

 

Posted Date: 2018-08-28 9:00     Edited Date: 2018-08-28 9:00     Writer: inactive

Hi, thanks for the help

The Maxst logo does show up in the bottom left corner.

Package name: com.oracle.arexample (That's the same as app bundle ID, right?)

License key used: lTyb4BmBRSfejSQeaAueW6qNzy3YJja0KDJjV65BxRM= (This is 3.0.x version. I started with 3.5.x and then tried the others to see if it would change anything)

I unfortunately can't really find out how to check the ar sdk version. I must have downloaded some time at the ending of July/beginning of August. Whatever was the newest version then.

 

Posted Date: 2018-08-28 11:22     Edited Date: 2018-08-28 11:22     Writer: inactive

Yes, package name is same to app bundle id.

Can you test again with 3.5.2 version?

We are sorry that our sdk doesn't provide api for checking sdk version until 3.5.2 so developers have been throught inconvience.

We will add api for getting sdk version at next update.

 

 

 

Posted Date: 2018-08-28 12:51     Edited Date: 2018-08-28 12:51     Writer: inactive

It works now. I started over by creating a new project in Unity, setting things up again and downloading the newest version of your SDK. Maybe I was using an outdated version of the SDK before. Maybe I unknowingly messed something up with the first Unity-project that I did. I'm not sure. but the problem has been resolved. Thanks for the help

Posted Date: 2018-08-29 4:45     Edited Date: 2018-08-29 4:45     Writer: inactive

We appreciate of letting us know your result :-)