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Does maxst 4.0 support the cardboard sdk?
Posted Date: 2018-09-04 14:11     Edited Date: 2018-09-06 20:30     Writer: glassearproject

Please provide your development details as below;

1. SDK Version: 4.0
2. Development Environment: (eg. Unity-Android, Unity-iOS, Native Android, Native iOS) Unity-Android
3. Tracker/Scanner:
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise):Free
5. Target Device(Optional):


Does maxst 4.0 support the cardboard sdk or any other vr sdk?

Posted Date: 2018-09-05 5:51     Edited Date: 2018-09-05 5:51     Writer: inactive

Unfortunately our sdk doesn't support VR mode.

Jack, SDK support team

Posted Date: 2018-09-06 18:08     Edited Date: 2018-09-06 18:08     Writer: inactive

Would it be possible, by myself, to integrate Google cardboard sdk with Maxst?

I activated VR mode in my project using AR Maxst, but the screen appears in 4:3 mode.

I need to make it wide (16:9)

How could I do it? 

Posted Date: 2018-09-06 20:30     Edited Date: 2018-09-06 20:30     Writer: glassearproject

I'm looking forward to it too. Any clues?

I think i'll be giving up until they release a version that works with the cardboard sdk and try out the opencv for unity plugin with some markerless feature.

Anyway please jubamemo if you find a solution be kind to tell me it will be very well accepted.

Thanks