Does maxst 4.0 support the cardboard sdk?
Please provide your development details as below;
1. SDK Version: 4.0
2. Development Environment: (eg. Unity-Android, Unity-iOS, Native Android, Native iOS) Unity-Android
3. Tracker/Scanner:
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise):Free
5. Target Device(Optional):
Does maxst 4.0 support the cardboard sdk or any other vr sdk?
Unfortunately our sdk doesn't support VR mode.
Jack, SDK support team
Would it be possible, by myself, to integrate Google cardboard sdk with Maxst?
I activated VR mode in my project using AR Maxst, but the screen appears in 4:3 mode.
I need to make it wide (16:9)
How could I do it?
I'm looking forward to it too. Any clues?
I think i'll be giving up until they release a version that works with the cardboard sdk and try out the opencv for unity plugin with some markerless feature.
Anyway please jubamemo if you find a solution be kind to tell me it will be very well accepted.
Thanks