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differance between instant tracking and slam
Posted Date: 2018-09-18 13:58     Edited Date: 2018-09-20 0:39     Writer: inactive

i want to make simple app to place 3d objects on ground, which one should i use? instant tracking or slam? what is differance between those two?

Posted Date: 2018-09-19 0:40     Edited Date: 2018-09-19 2:06     Writer: kscho

Hello.

If you want to augment 3d objects onto the ground, I'd like to recommend to use instant tracker.

Acturally, you can place 3d objects using both trackers, but SLAM requires the initialization step moving a camera back and forward and instant tracker can augment something on the ground without any initialization.

It seems that users for your app use instant tracker easier than SLAM.

If you have more questions, feel free to ask us.

Thanks.

 

John,

MAXST Support Team

 

Posted Date: 2018-09-19 6:57     Edited Date: 2018-09-19 6:57     Writer: inactive

but is slam smoother ? for example, which one will be more affected by moving around the room?

Posted Date: 2018-09-20 0:39     Edited Date: 2018-09-20 0:39     Writer: kscho

Hello.

Instant tracker is appropriate for the ground only and SLAM is appropriate for room space.

You can find several unity examples including SLAM in the link (https://developer.maxst.com/MD/doc/unity/sample).

Unfortunately, some examples might not work as the unity version rise.

(And they were made by the previous MAXST SDK.)

Among examples, ExtraVisualSLAMBrush provides you with a hint for SLAM drawing.

 

Thanks.

 

John,
MAXST Support Team