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Split bimary sopport
Posted Date: 2018-09-19 12:26     Edited Date: 2018-09-20 11:13     Writer: inchkiev

1. SDK Version: 4.0
2. Development Environment: Unity-Android, Unity-iOS
3. Tracker/Scanner: Image Tracker
4. License: Type Pro-Subscription

Hello! I'm having problems with the application on the android platform, since the application takes more than 200 megabytes, I can not load it into Google Play, but when I turn on the Split Binary option, the main application works besides the AR functionality. I have a question, does your sdk support SplitBinary? Or how to solve this problem, my ideas have already ended, I also tested without AP, and everything works, I saw this same problem on Vuforia forums. 

Best regards
Eugene

Posted Date: 2018-09-20 2:04     Edited Date: 2018-09-20 2:04     Writer: slkim

i think you could use apk extention solution. and we don't have any plan for split binary solution.

we attach some document for large scale apk file at unity3d.

https://docs.unity3d.com/2017.1/Documentation/Manual/android-OBBsupport.html

https://assetstore.unity.com/packages/tools/utilities/google-play-obb-downloader-3189

Posted Date: 2018-09-20 11:13     Edited Date: 2018-09-20 11:13     Writer: inchkiev

As I already said apk extention solution does not work, https://assetstore.unity.com/packages/tools/utilities/google-play-obb-downloader-3189 this plug-in is not already supported and it's not working, it's not bonal to it either is suitable. I noticed that when an application is launched at the time when obb file is read, the sdk is not initialized. How I can do this manualy?