Split bimary sopport
1. SDK Version: 4.0
2. Development Environment: Unity-Android, Unity-iOS
3. Tracker/Scanner: Image Tracker
4. License: Type Pro-Subscription
Hello! I'm having problems with the application on the android platform, since the application takes more than 200 megabytes, I can not load it into Google Play, but when I turn on the Split Binary option, the main application works besides the AR functionality. I have a question, does your sdk support SplitBinary? Or how to solve this problem, my ideas have already ended, I also tested without AP, and everything works, I saw this same problem on Vuforia forums.
Best regards
Eugene
i think you could use apk extention solution. and we don't have any plan for split binary solution.
we attach some document for large scale apk file at unity3d.
https://docs.unity3d.com/2017.1/Documentation/Manual/android-OBBsupport.html
https://assetstore.unity.com/packages/tools/utilities/google-play-obb-downloader-3189
As I already said apk extention solution does not work, https://assetstore.unity.com/packages/tools/utilities/google-play-obb-downloader-3189 this plug-in is not already supported and it's not working, it's not bonal to it either is suitable. I noticed that when an application is launched at the time when obb file is read, the sdk is not initialized. How I can do this manualy?