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How to have "visual cell" when you start mapping your environment in "VisualSlam" scene ?
Posted Date: 2018-10-16 8:48     Edited Date: 2018-10-18 8:54     Writer: inactive

Please provide your development details as below;

1. SDK Version: 4.0
2. Development Environment: Unity-Android
3. Tracker/Scanner: ???
4. License Type : Free
5. Target Device(Optional) : Smartphone (Min API Level : Android 4.1) and UWP

We can assist better if you attach screenshots of issues.

 

Hello,

First of all, i tried to find an answer with my own ressources but i can't figure out, so , I apologize in advance if my questions was already solved somwhere.

 

What i'm trying to atchieve is just to have cell / lines between the points of interest when you mapping your scene like this picture below : Résultat de recherche d'images pour "MAXST AR DEmo"

I know it's possible because i already saw some videos and examples with this. However with the demo scenes provided in the APK and the API reference i haven't found what i wanted, I just have some points when i click on "Start Slam" on my scene.

So can you tell me how can i have this result with the SDK ? (script i must attach etc...) or if it's not native with the SDK, how can i have this ? (I just know that the algorithms used is called :  "Delaunay Triangulation" https://en.wikipedia.org/wiki/Delaunay_triangulation).

 

Best regards,

 

Posted Date: 2018-10-18 8:54     Edited Date: 2018-10-18 8:54     Writer: slkim

Sorry. that function will be make next version. because we devide Renderer at SDK.

SDK 4.0.0 is not support.

Version 3.4.2 is had that function.  if you want to do use, download 3.4.2