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Tracking large textured wall
Posted Date: 2018-10-31 15:03     Edited Date: 2018-11-01 1:35     Writer: mathieu.savard

Please provide your development details as below;

1. SDK Version: 4.0
2. Development Environment: Unity-Android and iOS
3. Tracker/Scanner: "SLAM" + Image Target (if possible)
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise): We're still looking for wish one to choose from.

Here's the context, we have a huge sculpted concrete wall (about 40 meters by 10 meters). This piece of art has to be augmented by overlaying multiple elements on it. Parts of the wall are flat enough to create image target but most of it would benefit from Object MAP SLAM target management.

I'd like to know if multiple "SLAM" map could be used at the same time or if I could create enough of a large map to track any part of the wall with a mobile device. And I would like to know if the SLAM tracking could be paired with the image target to refine or help the tracking.

Thanks for any guidance you can give us.

Posted Date: 2018-11-01 1:35     Edited Date: 2018-11-01 1:35     Writer: kscho

Hello.

Thanks for your interest in MAXST SDK.

MAXST Slam supports up to 3 slam maps and one map can cover approximately 1.5m^2 area.

So I think that MAXST SLAM cannot cover your target wall.

Thanks.

 

John,

MAXST Support Team