Loading multiples "2dmap" from a custom directory?
Hi
I will like to know how i could load multiple targets "2dmap" from a custom directory at runtime.
I'm using the MAXSTARSDK_Unity_4.0.0 lib version.
https://github.com/maxstdev/MaxstARSDK_Unity_Sample
you can refer to git source.
find source NoImageTrackerbleSceneManager.cs is see how to add .2dmap file.
that source will teach you how to load file at Unity folder in 'StreamingAsset'