List
Android APK and OBB Extension files
Posted Date: 2019-01-25 14:58     Edited Date: 2020-09-21 17:09     Writer: inactive

1. SDK Version: 3.5.X
2. Development Environment: Unity-Android, Unity-iOS
3. Tracker/Scanner: Image Tracker
4. License Type: Pro-One Time
5. Target Device(Optional):
 

A client project just went live in the Android Play Store. We downloaded the app and noticed the AR functionality does not work. Our test builds never had an issue. The major difference is that when we submitted the application was split into a .apk file and a .main.obb file. My question is... Can the MaxST AR API work with split binaries? I need to rule out this as a possibility b/c right now as I stated earlier this is the only major difference between our test builds and our production build for the client.

-Ethan

Posted Date: 2019-01-29 1:10     Edited Date: 2019-01-29 1:10     Writer: slkim

We will support OBB split apk at next version in end of February.

thank you.

Posted Date: 2019-02-01 19:54     Edited Date: 2019-02-01 19:54     Writer: inactive

That's exciting to hear. Thank you!

Posted Date: 2019-03-11 18:58     Edited Date: 2019-03-11 18:58     Writer: inactive

Hi, 

I', using 4.0 sdk, wich version contains the fix?

 

Kind Regards.

 

Posted Date: 2019-03-12 0:35     Edited Date: 2019-03-12 0:35     Writer: slkim

We're still fixing it.
When I checked, I could know that the map file in the streaming asset was moved to the obb.

If you want to take temporary fix, move the map file to the other side of the phone and forward the absolute path to resolve the problem.

Posted Date: 2019-03-12 0:48     Edited Date: 2019-03-12 0:48     Writer: inactive

Thanks for your answer!, your really helped me out!

Kind Regards!

Posted Date: 2019-12-18 20:26     Edited Date: 2019-12-18 20:26     Writer: vincenzofabiano92

This problem is fixed in 5.0?

Posted Date: 2020-09-21 17:09     Edited Date: 2020-09-21 17:09     Writer: inactive

For anyone else wondering, this is still not fixed in v5.0.2.

 

For our uses, on Android startup we copy and move all .2dmap files into the persistant directory, change StorageType to AbsolutePath, and then change the path to the new persistant path.