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Physics breaks when using MAXST SDK
Posted Date: 2019-02-14 15:06     Edited Date: 2019-02-19 2:34     Writer: inchkiev

1. SDK Version: 4.0.3
2. Development Environment: Unity-Android 2018.3
3. Tracker/Scanner: Image Tracker
4. License Type Free

I have scene setup like this: there is a spline and object with kinematic rigidbody and collider interacts with triggers on the spline. I use OnTriggerEnter to activate trigger one time. Everyting works fine -- debug console ouputs 18 triggers, exectly how much i have on spline. But when i turn on image tracking and AR Camera OnTriggerEnter triggers many times with same object and console ouputs 360 triggers. Also in another setup when i was throwing rigidbody with spring joint, when i turn on MAXST SDK inertion goes away, and object unnaturaly falls down with gravity. What causing this problem? And how i can work around this (i'm interested in triggers problem)? 

Posted Date: 2019-02-19 2:28     Edited Date: 2019-02-19 2:34     Writer: slkim

If you want to use physics, you must set Target Mode to World Center Mode of ARCamera.

You can move position and rotation of Camera in Target Mode.

 

Keane

Maxst Support Team.