Unity - App crashes after leaving a scene and then reloading it later
Using Unity 2018.2.20f1 with SDK version 4.0.4. Free, when Image tracking after I leave the scene, go back to menu if I reload the AR scene then the app usually crases, this happens on various iPads. Is there some kind of Instance that is being created that causes this crash? I tried using SceneStackManager.Instance.LoadPrevious(); but the behaviour persists
Xcode is giving this error: EXC_BAD_ACCESS (code=1, address=0x80000000137489ec)
Thanks for your interest in MAXST SDK.
I have tried to reproduce the situation on my iPhone or iPad, but I do not get an error.
Could you give me some more specific information or if you have modified the sample code?
Leo,
Maxst Support Team