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Jitter
Posted Date: 2019-03-03 6:57     Edited Date: 2019-03-04 9:33     Writer: inactive

Please provide your development details as below;

1. SDK Version: 4.0 + 4.1
2. Development Environment: (eg. Unity-Android, Unity-iOS, Native Android, Native iOS) Unity Mac 2018.3
3. Tracker/Scanner: Instant Tracker
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise): Free
5. Target Device(Optional):

We can assist better if you attach screenshots of issues.

Hi,

It is a great piece of sofware and I like that you can zoom the camera and still track the image.

I am having a jitter issue with the Instant Tracker and the External Camera.
I am using the MaxstARSamples > Scenes > Instant Tracker

Even when the camera is stationary, the model jitters around.

I have recoded some video from the Unity Game player:
This model is only half life size.

https://youtu.be/UtCtgNlmOBY

Canon C300 1080x1920 50i
Consistent exposure, colour and focus.

Is a progressive camera or interlaced image preferred?

I saw a comment about jitter where this code is used: TrackerManager.GetInstance().SetTrackingOption(TrackerManager.TrackingOption.JITTER_REDUCTION_ACTIVATION);

Would this work for the Instant Tracker and if so, where would this code be placed?

Or, is there another solution to jitter with ground plane tracking?

Thanks in advance.
Mark

 

Posted Date: 2019-03-04 5:35     Edited Date: 2019-03-04 5:35     Writer: slkim

Instant Tracker in 4.1.0 has not Jitter Reduction.
We will make Jitter Reduction in 4.1.1. 
thank you.

 

Keane,

Maxst Support Team.

Posted Date: 2019-03-04 6:29     Edited Date: 2019-03-04 6:29     Writer: inactive

Thanks.

When do you think 4.1.1 will be released?

Mark

Posted Date: 2019-03-04 8:45     Edited Date: 2019-03-04 8:45     Writer: slkim

it will be release the end of March.

 

Keane,

Maxst Support Team.

Posted Date: 2019-03-04 9:33     Edited Date: 2019-03-04 9:33     Writer: inactive

Thanks for that.

If you need a beta tester, I would like to help out:)

Mark