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New feature MaxST 4.1 Visual SLAM Tool Issue
Posted Date: 2019-03-04 13:59     Edited Date: 2019-03-05 2:17     Writer: inactive

I read the documentation about Visual SLAM Tool and I noticed that has cellphone limitations.

My iPhone 6 does not appear in the list.

Let's suppose that I create a map slam using the Visual SLAM Tool app in a supported device initially, and I used the .map file in my Unity projects.

Could I build my Unity app to Android and iPhone even for devices that are not supported in the list?

Is there any ARKit or ARCore requirement for this feature?

 

My configuration

1. SDK Version: 4.1.0
2. Development Environment: Unity
3. Tracker/Scanner: Visual Slam 
4. License Type: Free
5. Target Device(Optional): IPhone 6
 

Posted Date: 2019-03-05 1:28     Edited Date: 2019-03-05 2:12     Writer: inactive

Thanks for your interest in Visual SLAM Tool.

There is no problem installing Visual Slam Tool app on unsupported devices in the list.

We measured and calibrated the camera calibration data according to the mobile phone model and accumulated the data through the performance test.

In this process, the list of supported devices lists the devices from which precise map data can be obtained.

There are two problems when shooting with a device that is not on the list of supported devices.

First, The problem is that the performance is low in the learning process and a crash can occur, and second, there is a problem that the bounding box or the feature point may be missed when shooting beyond 180 degrees.

The iPhone 6, provided with the inquiry, is not listed on the support list because it may cause performance problems.

It is recommended that you study on devices with an iPhone 7 or higher.

There is no association with AR core or AR kit.

 

Leo,

Maxst Support Team