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Instant Tracker - Loss of Tracking
Posted Date: 2019-03-05 20:34     Edited Date: 2019-03-06 2:06     Writer: inactive

Please provide your development details as below;

1. SDK Version: 4.1.0
2. Development Environment: (eg. Unity-Android, Unity-iOS, Native Android, Native iOS) Unity
3. Tracker/Scanner: Instant Tracker
4. License Type(Free / Pro-One Time Fee / Pro-Subscription / Enterprise): Free
5. Target Device(Optional): External Camera

I just wanted to start a new thread reagarding an issue with the Instant Tracker continuous tracking.
All works well until a changing element in camera scene becomes tracked.
In this video you can see how my hand moving closely to the model causes the constant tracking to destabilse the scene.
Sadly, this makes it unuseable for my application.
If there is any way in the future to save a ground plane so that changing elements in the camera view do not interfere with tracking then this will make it usable for me.
Note that ARKit does not have this issue even though the ground plane is continually tracked as well.

Maxst:
https://youtu.be/4TQQ1j-Weyw

ARKit:
https://youtu.be/fovLM-bIsfE

Mark

Posted Date: 2019-03-06 0:19     Edited Date: 2019-03-06 0:19     Writer: inactive

I just wanted to add the your Marker Tracker is exceptional!

If I could achieve that stability in the Instant Tracker it would be great:)

Mark

Posted Date: 2019-03-06 0:29     Edited Date: 2019-03-06 0:29     Writer: inactive

And your product is better than Vuforia:)

Posted Date: 2019-03-06 2:06     Edited Date: 2019-03-06 2:06     Writer: slkim

Thanks for your comments.

We'll return your favor with better product.

 

Keane,

MAXST Support Team